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DEFINITION

Temporal Dynamics

SYNCHRONISATION

Synchronisation is the alignment of clocks. A clock is any system that repeats, progresses, or changes at a rate that can be compared against something else: a heartbeat, a workday, a growing season, an election cycle, a supply chain, a debt schedule, a generation, a climate cycle. Civilisation is not held together by beliefs. It […]

OUTPUT CLASS

An output class is anything produced by a system class. It can be a tool, a technology, an institution, a market, a model, a culture, a law, an algorithm, a language, a scientific theory, or a civilisation-scale structure. But it is not the engine that made it possible. A system class is the generating layer: […]

SYSTEM CLASS

Every output belongs to something. That “something” is the System Class. A System Class is the domain that produces, sustains, and constrains its outputs. The tree is the system.The fruit is the output. The engine is the system.The motion is the output. The biosphere is the system.The economy is the output. The System Class always […]

REALM

A realm is a layer of reality with its own stable rules. Realms are not “topics” or “disciplines.” They are dependency layers. A realm is defined by three things: it generates outputs that cannot exist in the realm below, it imposes constraints on everything above it, and it supplies the conditions of existence for the […]

EXTRACTION

EXTRACTION Extraction is the acceleration of output beyond regeneration. It is the transfer of value from a System Class to an Output Class without proportional renewal. Energy removed faster than restored.Capital pulled forward from future capacity.Attention consumed without recovery.Soil depleted beyond replenishment. Extraction increases apparent performance. Outputs expand.Speed rises.Metrics improve. But regeneration capacity declines. When […]